cmake_minimum_required(VERSION 3.5)

project(a2 VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools SerialPort WebSockets Network 3DCore 3DRender 3DInput 3DLogic 3DExtras Charts)

set(PROJECT_SOURCES
        main.cpp
        mainwindow.cpp
        mainwindow.h
        mainwindow.ui
        ThreadPool.h
        MyTcpServer.cpp
        MyTcpServer.h
        form3d.cpp form3d.h form3d.ui
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(a2
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
        client.h client.cpp client.ui
        mytcpclient.h mytcpclient.cpp
        formcharts.h formcharts.cpp formcharts.ui

    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET a2 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(a2 SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(a2
            ${PROJECT_SOURCES}
        )
    endif()
endif()

target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::SerialPort)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::WebSockets)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Network)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Charts)
target_link_libraries(${PROJECT_NAME} PRIVATE
    Qt6::Core
    Qt6::Widgets
    Qt6::3DCore
    Qt6::3DRender
    Qt6::3DInput
    Qt6::3DLogic
    Qt6::3DExtras
)

# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.a2)
endif()
set_target_properties(a2 PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)
install(TARGETS a2
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(a2)
endif()
